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The Division 1.1 Update Crafting Changes Detailed; 100% Drop Rate Of High-End Items

Ubisoft Massive has detailed the upcoming changes to the crafting system that will be introduced with The Division 1.ane update.

The Division 1.1 update

The ane.i update for Ubisoft's new IP, is scheduled for a release side by side calendar week on April 12th. Aslope changes to the crafting organization, the update volition feature a lot of new improvements and features, including the first 'Incursion' called Falcon Lost, assignments and new gear sets. Talking about gear sets - if you're interested in free gear sets, check out this post right hither.

The update is as well said to fix the infamous 'Backpack glitch'.

As said, the 1.one update volition also introduce changes to the game'south crafting system, and on the Ubisoft forums, the game's development team just posted an update explaining why they're making these changes to the crafting system.

The Division is primarily a RPG. Equally such, gearing up your character is one of the main aspects and incentives to proceed playing the game once the story missions are completed and max level is reached.

As office of the End-Game loop, players are expected to obtain their equipment by trying to vanquish challenging activities, and exist rewarded for it. As each actor develops and perfects their build, he or she will exist looking for very specific items that will contribute to that build. Looking for ane specific item can be quite slow, just information technology should also feel extremely satisfying when the item is finally acquired.

the division 1.1 update

The fashion our crafting feature is designed is to offering an alternative for players to temporarily complete their gear, by crafting missing pieces of their level. For End-Game nosotros want crafting and our dissimilar in-game economies to provide reliable merely slower source of gear compared to loot dropped from named enemies. If later on many attempts you could non detect said particular, yous should accept acquired plenty materials to attempt to arts and crafts something similar instead. It will not supervene upon the item, but y'all will still be rewarded for your persistence.

There is a lot more in the update from The Division'southward development, then we suggest to read the unabridged postal service on the Ubisoft forums. We've included a list of changes to crafting and items drops down below.

Increase drib rates of High-Terminate items on named NPCs (100% drop rate, actually)

Increase drop rates of Division Tech, to go far less of a bottleneck than it currently is

Alter boodle tables for each named NPC, to make the hunt for boodle more than controlled

Increase conversion costs of lower quality materials to high quality ones, making it harder to convert depression quality materials into loftier quality ones

Decrease construction yields, making it less interesting to subcontract lower quality items in order to obtain crafting materials, and because yous'll get more High-Finish items equally a whole

Increase toll of crafting Loftier-End items, because High-Cease materials will be much easier to come up by

The Division 1.1 Update will be released for PC, Xbox One, and PS4 on April 12th.

Source: https://wccftech.com/division-11-update-crafting-detailed-100-drop-rate-highend-items/

Posted by: perezfaber1942.blogspot.com

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